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  #1  
Old 04-26-2004, 09:31 PM
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uvw unwrapping

anyone know a good tutorial on doing this with texporter?

and not a video one because all the avi vids tuts iv downloaded wont play? any one no y that is also?
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  #2  
Old 04-26-2004, 09:49 PM
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olblue is coming for you with a badly rendered 3d knifeolblue is coming for you with a badly rendered 3d knifeolblue is coming for you with a badly rendered 3d knifeolblue is coming for you with a badly rendered 3d knife
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Because you are using the wrong codec. We use TSCC which if you look in the forum or search using TSCC as the string you will find pretty easily.

Good luck

Cris
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Old 04-26-2004, 10:50 PM
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hey that worked thanks a lot
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Old 04-27-2004, 02:09 AM
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And next time please read the Stickys/Announcements :wink:

http://www.3d-palace.com/forums/viewtopic.php?t=60
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Old 04-27-2004, 03:14 AM
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As far as texporter goes, its a VERY simple program to learn. It simply exports or renders the uvw map to a jpeg, for editing in your choice of painting program. One thing it doesnt do, or unless im mistaken :P tell me if i am, is unwrap your model for you.

But once your models unwrapped with uvw unwrap, and you have it to your liking, just goto the utilities panel, select more, select texporter, set your options, show wires, colors, image size, etc, and hit render Your done, now take that into your painting program, paint on it, save that as a jpg, add that to your model and vuala
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Old 04-27-2004, 03:49 AM
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yeah textporter is realy easy. however u still have to know how to unwrap.
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Old 04-27-2004, 12:59 PM
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yea, i learned how to unwrap and it all works. the only prblem is i cant figure out whatgoes where on the jpg that texporter gave me :roll:
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Old 04-28-2004, 11:06 AM
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after u flatten ur mapping or what ever u do to it. i click on textporter and then i apply the textporter image to the model and see where all the different colors are, then i go from there, hope i understood that.
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Old 04-28-2004, 12:49 PM
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Quote:
Originally Posted by Ocnod
As far as texporter goes, its a VERY simple program to learn. It simply exports or renders the uvw map to a jpeg, for editing in your choice of painting program. One thing it doesnt do, or unless im mistaken :P tell me if i am, is unwrap your model for you.


Yes it will unwrap your model for you.

1. select the faces you want to unwrap

2. add appropriate uvw mapping

3. use texporter to get the unwrapped jpeg.
3b. I collapse the stack at this point to keep things tidy

4. add the jpeg to a material slot and assign this material to the selected faces.

5. now add uv unwrap modifier.

6. When you click edit on the unwrap modifier you should see the coordiantes already mapped to mach the unwrapped jpeg (which should be the material set as the background in the unwrap window)


This should work, I will double check tonight and post to make sure, but Im pretty sure this is how it is done unless Ive forgotten something. But yes Texporter can automatically unwrap mapping coordiantes
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  #10  
Old 04-28-2004, 05:51 PM
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Great tip THANK YOU !

Is it really worth using texporter for this kind of job?
How come max 6 doesnt have something for this already?
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