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Ok
Conroe Core2Duo E6600 @ 2.4 GHz
8800GT 320 meg
4gb Kingson 800MHz RAM
Vista-64
So let me tell you. If you are going more than dual core, go 64-bit. Anything over 3GB RAM, go 64bit. I have 4GB of RAM, and Keneter you couldnt be more wrong. My Optimus is coming up to almost 3GB whilst rendering and the model isnt barley half finished, so right there requires a 64-bit system as it wont be long beofre it spazzes out because lack of RAM.
This is taking more RAM to render than a Houdini scene with was spewing out 1 million particles per second, and that rendered fine with a count of 22 million particles with a purpose build shader created for those particles, and GI as well.
Going 32-bit at this time as technology is speeding away, would be a stupid thing to do imo, as a 32-bit system is far too limited if you are taking 3d seriously, unless you are modeling for games, where the scene's are small. But if you are going for high detail, then when the polycount getsreally high and the RAm starts to dissapear, also remember that if you created unwrapped textures as well, those hoover up RAM a lot more than you will give credit for.
Also I would go with the quad core. This machine I have is great I have to admit, I can do pretty much anything I want whilst rendering and its pretty fast too, but I would like an Octo-core though.
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