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  #1  
Old 08-26-2005, 06:32 AM
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Next project?

I was thinking, after i animate my mech and figure out how to rerig its legs so they work right. Ill do a walk animation and then call that a done project.


But i dunno what to do next, i dont wanna folow a tut. Id liek to try something solo this time. It should be something mechanical, but with 2 legs and 2 arms.

So i got to thinking, and i decided itd be cool to make a car using the Invicta S1 tut, but then modeling it into a transformer.

Starts out as a car, then jumps into the air, transforms, and then does "The Robot' dance while i play Mr.Roboto in the background. Should be amusing.


What should i consider before hand though? What problems will i run into? I was thinking of just making the invicta, collpasing it down, then modeling the transformer into modules. Putting them in place and rigging them, then compacting it down and sitting it inside the invicta.


To animate it id use quickslive to chop the invicta up and then child it to diff parts of the robot. Knees and joins would have the wheels on them. hed would be an engine.


What do you think? Would that method work? Or is it misisng something i aint aware of?
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Old 08-26-2005, 06:34 AM
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the other influcing factor. I wanted to do something that i coudl texture, without unwrapping. Multi-Sub Object mat would work well. 1 mat for the car, nother for the rubber. ect ect.


It also lets me get alot of practice with the mat editor.
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Old 08-26-2005, 09:21 AM
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sounds like a plan, I use multi on almost everything, my hatred for uvmapping runs that deep.
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Old 08-26-2005, 09:47 AM
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Originally Posted by rastill
sounds like a plan, I use multi on almost everything, my hatred for uvmapping runs that deep.
Ditto. Bring on UVM Pelt! :lol: *waits for Max 8*

One day we will tell our children of the horrors that we faced in these dark days of unwrapping :wink:
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Old 08-26-2005, 11:35 AM
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ok so I understand what unwrapping is all about (thinking about it is sending shivers down my spine).... but what do you mean by mulit-sub object Material... ?

P.S. i'm still new a noob ar 3DS Max, don't know what everything does yet...
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Old 08-26-2005, 07:52 PM
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a multi-sub object material is a mat that has other nested mats inside it. When you make it it defaults to 10.


YOu then have 10 materils inside this one slot YOu go to each nested mat and make your material. When you have them all done you go to your model, apply the mat. It defaults to mat #1


Now go to poly sub object selection and click a poly. find the Mat ID: under poly properties in the drop downs. Set it to #2


It now has a diff material, the #2 mat in the multi sub obj mat.


Hope that helps.


BAck on topic. Would using quickslice in such a way work?
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