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  #11  
Old 07-27-2009, 09:13 PM
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Not sure if this is how the dude done it and this may destroy your computer if done on a super complex piece, unless you did it piece by piece.

Mini tut incoming:

1. Clone your object
2. Delete TS Mod
3. Edge mode - Select All
4. Turn on NURMS Subdivision and crank it to 4 (3 maybe okay if the mesh is dense or if you want thicker wires)
5. Turn off Isoline so you can see all the poly's
6. Convert to Edit Poly
7. Go back into Edge mode, Ctrl+Click Poly/Face Sub Object
8. Extrude desired distance
9. Grow selection
10. Invert Selection (Ctrl+I)
11. Delete
12. Apply Edgechex+Smooth (to make look good) and collapse the stack.

The reason for using subdivision is to get the different thickness wires where the edges are closer together so they will never overlap.

edit: you could skip the extruding but still delete the other parts and then use a Shell mod to make some funky baskets or something.
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Rendering in with edge faces?-extruded_wires2.jpg  
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Last edited by Flux; 07-27-2009 at 09:17 PM.
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  #12  
Old 07-27-2009, 09:44 PM
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Maybe i am special or something but i did exactly what polygod/kris said and my results were as follows.
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  #13  
Old 07-27-2009, 10:59 PM
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Can make some quite cool meshes with the extruded wires technique.
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Rendering in with edge faces?-extruded_wires4.jpg  
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  #14  
Old 07-28-2009, 08:17 AM
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Originally Posted by Polygod View Post
Do one simply by:

Create a composite material. Just click standard in the mat editor and choose composite. Keep old material when it asks. Then just select a standard in the first slot and click the wireframe check box. Go back up to the composite part. Then just add a new standard mat for the second slot and lower the value.. like 75 or something. Then render. Your wireframe should show up over the other standard mat.

If that didn't help, I can make pictures
Awesome dude! Thanks for the mini (but great) tutorial!

Originally Posted by FLUXITY View Post
Good stuff Kris (Y)

Hellkt - I think you have vray right? Just put the VrayEdgesTex map in the diffuse slot, it's a wireframe map.
Yeap, I do have Vray but I didn't know that. Thanks for the info too Flux!

Originally Posted by patrickgantt View Post
Maybe i am special or something but i did exactly what polygod/kris said and my results were as follows.
That's weird, I've tried here and it worked. Maybe you've changed something in your render settings by mistake?

Here are the results:
Left -> MR and composite material (from Polygod)
Right -> Vray and VrayEdgesTex (from Flux)

Both look very good. You can also change the color of the wire.

Thans guys!
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Rendering in with edge faces?-sphere-mr.jpg   Rendering in with edge faces?-sphere-vray.jpg  
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Old 07-28-2009, 02:07 PM
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Originally Posted by patrickgantt View Post
Maybe i am special or something but i did exactly what polygod/kris said and my results were as follows.
swap the renderer to mental ray
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  #16  
Old 07-28-2009, 02:17 PM
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Originally Posted by FLUXITY View Post
Can make some quite cool meshes with the extruded wires technique.
Yeah that is cool. This thread should be stickied for those with this question later...and you know they will ask later...
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Old 07-28-2009, 02:20 PM
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Originally Posted by Polygod View Post
Yeah that is cool. This thread should be stickied for those with this question later...and you know they will ask later...
done
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  #18  
Old 07-28-2009, 02:23 PM
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  #19  
Old 07-29-2009, 11:24 PM
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found this one in my bookmarks just now, another way of doing it

http://jeffpatton.net/Tips/Wire-gradient.jpg
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  #20  
Old 01-23-2010, 07:30 PM
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You can also create an easy wireframe render by cloning the object and then applying the lattice modifier. Optionally uncheck the "create joints" box. Done.

Or if you have Vray, apply the wireframe material.
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