
07-27-2009, 09:13 PM
|  | Free D's Wonky 3D Drunkard | | Join Date: Feb 2007 Location: Dorset, UK
Posts: 1,557
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Not sure if this is how the dude done it and this may destroy your computer if done on a super complex piece, unless you did it piece by piece.
Mini tut incoming:
1. Clone your object
2. Delete TS Mod
3. Edge mode - Select All
4. Turn on NURMS Subdivision and crank it to 4 (3 maybe okay if the mesh is dense or if you want thicker wires)
5. Turn off Isoline so you can see all the poly's
6. Convert to Edit Poly
7. Go back into Edge mode, Ctrl+Click Poly/Face Sub Object
8. Extrude desired distance
9. Grow selection
10. Invert Selection (Ctrl+I)
11. Delete
12. Apply Edgechex+Smooth (to make look good) and collapse the stack.
The reason for using subdivision is to get the different thickness wires where the edges are closer together so they will never overlap.
edit: you could skip the extruding but still delete the other parts and then use a Shell mod to make some funky baskets or something.
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Last edited by Flux; 07-27-2009 at 09:17 PM.
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07-27-2009, 09:44 PM
|  | Senior Member Finder of ye hidden forum | | Join Date: Jun 2008 Location: US
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Maybe i am special or something but i did exactly what polygod/kris said and my results were as follows.
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07-27-2009, 10:59 PM
|  | Free D's Wonky 3D Drunkard | | Join Date: Feb 2007 Location: Dorset, UK
Posts: 1,557
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Can make some quite cool meshes with the extruded wires technique.
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07-28-2009, 08:17 AM
|  | Senior Member Finder of ye hidden forum | | Join Date: Aug 2008 Location: BR/DE
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Originally Posted by Polygod Do one simply by:
Create a composite material. Just click standard in the mat editor and choose composite. Keep old material when it asks. Then just select a standard in the first slot and click the wireframe check box. Go back up to the composite part. Then just add a new standard mat for the second slot and lower the value.. like 75 or something. Then render. Your wireframe should show up over the other standard mat.
If that didn't help, I can make pictures  Awesome dude! Thanks for the mini (but great) tutorial!
Originally Posted by FLUXITY Good stuff Kris (Y)
Hellkt - I think you have vray right? Just put the VrayEdgesTex map in the diffuse slot, it's a wireframe map. Yeap, I do have Vray but I didn't know that. Thanks for the info too Flux!
Originally Posted by patrickgantt Maybe i am special or something but i did exactly what polygod/kris said and my results were as follows. That's weird, I've tried here and it worked. Maybe you've changed something in your render settings by mistake?
Here are the results:
Left -> MR and composite material (from Polygod)
Right -> Vray and VrayEdgesTex (from Flux)
Both look very good. You can also change the color of the wire.
Thans guys!
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Fertigmachen zum Sturmangriff!
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07-28-2009, 02:07 PM
|  | Giant Robot Wonky 3D Drunkard | | Join Date: Dec 2006 Location: Wales
Posts: 1,297
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Originally Posted by patrickgantt Maybe i am special or something but i did exactly what polygod/kris said and my results were as follows. swap the renderer to mental ray
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07-28-2009, 02:17 PM
|  | <----NO YER STOOPID!! ARTIST | | Join Date: Mar 2006 Location: USA
Posts: 3,047
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Originally Posted by FLUXITY Can make some quite cool meshes with the extruded wires technique. Yeah that is cool. This thread should be stickied for those with this question later...and you know they will ask later...
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07-28-2009, 02:20 PM
|  | Giant Robot Wonky 3D Drunkard | | Join Date: Dec 2006 Location: Wales
Posts: 1,297
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Originally Posted by Polygod Yeah that is cool. This thread should be stickied for those with this question later...and you know they will ask later... done
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07-28-2009, 02:23 PM
|  | <----NO YER STOOPID!! ARTIST | | Join Date: Mar 2006 Location: USA
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Zero Hour is Hero Power!
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01-23-2010, 07:30 PM
|  | Ragupasta = expert mode Vertex juggler | | Join Date: May 2004 Location: Boston, MA
Posts: 685
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You can also create an easy wireframe render by cloning the object and then applying the lattice modifier. Optionally uncheck the "create joints" box. Done.
Or if you have Vray, apply the wireframe material.
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