First a must:
- Take the time to customize your colors to what you are comfortable with. Different people are more comfortable with different levels of contrasts. Doing this will make your modeling time much more enjoyable.
One basic one I haven't seen that should probably be here (even though Cris does mention it in plenty of his tutorials):
- Control click on the selection buttons will select the sub-objects that make up the object already selected (ie. Select a 4 sided polygon. Control-click on edge selects the 4 edges that makes it up, or control-click on vertex selects all the vertices that make up the polygon)
Some good practices to work better. This applies to all programs actually:
- Get one of the freeware break timers out there. A lot of people end up spending countless hours working on a project without taking a break (I use to do this). You can get freeware break timers that sit in your tray and you set to a certain amount of time (mine is at 1 hour) to remind you to get up off your butt and move around some.
- Calibrate your monitor. There are freeware monitor calibration programs on the net and you should pick one and use it. If you use Photoshop, it comes with a decent one.
It is amazing how many people have monitors that are skewed or the color/gamma is way off on. The color is very important. You spend all your time working on a map in photoshop (or whatever graphics program), only to find out the colors aren't quite right (or the specular highlights are washed out - one of the most common side-effects). On a side note: if you use Paint Shop, don't use the monitor calibration software in that as it only works while Paint Shop is running. Once you close Paint Shop, everything reverts back.
These are a little more advanced for Max:
- One thing that has helped me out is assigning a hot-key to show/hide the command panel (I use space for that since I hardly use the lock selection). There is much you can do from the context menus (or hot keys if like me), so it saves moving back and forth plus gives you much more space to work in
- Also take the time to assign hot keys to your liking (once your comfortable with Max). You spend more time actually modeling and less time searching around for stuff.
- You can assign buttons to the top of the modifier panel. This is great for quick access to the commonly used modifiers (I only use a few buttons myself - ffd(box) ffd(cyl), editable mesh, smooth, symmetry).
- If there are certain actions you repeat a lot, use the script listener to see the actual coding that is being executed. Use that as a reference to make your own script and then assign that script to a hot key or your context menu.