Hi again everyone.
Long time no see.
I've been way too busy with work to even think about opening max the last few weeks, but seeing as the deadline is nearing I decided to just spend a couple of hours and "complete" my entry.
Since this is my thread I don't care if this image blows up the forum table.
Behold:
I actually think it turned out ok considering I've only spent about 14 hours from start to finish on this project.
Here's a short list over what I originally had planned for my dwarf:
- Detail the gun alot more. Subd model it instead of just chamfering the edges. Now I more or less slapped on some bolts, a handle and called it done.
- The hammer was going to have some very intricate details on the handle and head. My inital vision was to have it look like 2 anvils with a skull inbetween.
- Model the armor for the dwarf instead of just beveling and chamfering the hell out of the base mesh.

- Redo the helmet completely.
- Make some much better procedural materials for almost every object in the scene.
- Make a scene for him instead of just a sandbox.

- Rig him, atleast partly so I could pose him properly. I avoided posing him now because of that. I realised after I had completly destroyed the mesh with bevels and chamfers that I would have to make him grip the weapons. I had to collapse the stack and soft select 2 million triangles into position.

I also tried like 40 different poses for his right arm so it started really looking twisted in the end.
Lastly, here's a clay and a (horrid) wire for those who care about that stuff: