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Gamedev Forums - Including the UT3Fadeout Project General game development forum to ask questions, look for people to help on frojects and get critiques on work, and also a forum for members of the UT3FadeOut Modding Project to discuss project goals, recieve work units and submit queries.

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  #21  
Old 12-11-2008, 06:38 PM
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solarkid is coming for you with a badly rendered 3d knifesolarkid is coming for you with a badly rendered 3d knifesolarkid is coming for you with a badly rendered 3d knife
I very much enjoy modeling, hard surface unwrapping and normal mapping but am willing to help out with anything I can.
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  #22  
Old 12-11-2008, 06:55 PM
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I would like to pitch in.

I used to be addicted to Wipeout on the Playstation. Its a super fun game. I would love the opportunity to pitch in on modeling and texturing the cars or the track environment. Here is a jpeg of a piece of work I recently finished to show that I can model and texture. Lemme know if Ican help.
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UT3Fadeout - The Official 3d-palace Recruitment Thread-car.jpg  
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  #23  
Old 12-11-2008, 07:47 PM
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Id like to lend a hand if i could, although I'm not sure exactly what I'm getting myself into :P I'm probably only good with modeling right now... but still. Like to help if i can.
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  #24  
Old 12-11-2008, 08:51 PM
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Thumbs up I'm in .. or rather waana be

Hi,
I am very interested in this project, and would like help in any way
I have been using 3dsmax since 3ds4 (DOS), and am a maxscript enthousiast.
I can help writing maxscript tools, coding, and modeling.
Cheers and hope i can join
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  #25  
Old 12-11-2008, 11:53 PM
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mr_smiley often steals bootlaces found at the side of the road
Count me in. My skills are modeling, texturing and nonconstructive criticism. I'm on a gap year at the moment so I should be able to devote a lot of time to this
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  #26  
Old 12-12-2008, 04:49 AM
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Lets get bussssyyyy!!!

Hey guys, this project sound awesome. As far as my skills go, I do character and environment modeling, and I use Photoshop CS2 for texturing. I will definitely help where ever I can. I don't have a lot of experience in the UT3 engine, but I have some tutorials I could watch to help me. I will do the best I can and gain as much experience as possible.

You can also see some of my work at 3D_Work
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  #27  
Old 12-12-2008, 05:21 AM
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Long time no post.

I would be interested in a limited capacity. Only really some texturing. Also music if i maintained all copyrights to it.

Here is a sample of a low poly model and texture i did a while back for failed attempt at making game. I have tons more i did but this is just a quick at hand sample..
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UT3Fadeout - The Official 3d-palace Recruitment Thread-bonesnap1.jpg  
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  #28  
Old 12-12-2008, 09:30 AM
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I'm interested too, I can help with modeling, texturing, level design and maybe coding.
Really good idea.

Skills: 3ds Max, Maya, Mudbox, Zbrush, Photoshop, UnrealEd...
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  #29  
Old 12-12-2008, 12:17 PM
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olblue just rendered a teapot for the very first timeolblue just rendered a teapot for the very first timeolblue just rendered a teapot for the very first timeolblue just rendered a teapot for the very first timeolblue just rendered a teapot for the very first timeolblue just rendered a teapot for the very first time
Ok, this is going well so far - I have nearly a complete team allready and more are welcome aboard. Team leader roles will be assigned based on what I know about people / their performance in the project and so forth - I will work an organisational chart, milestones and meeting plans from the 20th when we start.
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  #30  
Old 12-12-2008, 04:48 PM
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this is exciting! i cant wait till 20th
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