UT3Fadeout - The Official 3d-palace Recruitment Thread
So - think you have what it takes to create a complex mod? Think you can handle being shouted at by a cruel line manager whilst working long hours to produce something that just might be an awesome mod?
If you ever wanted to make a mod, learn about teamwork in a non-gay-Thundercats type way, learn some useful skills from active mentors and generally have a pretty good time AND have something you can actually put on your resume at the end, then this is a mod for you. You don't even need a load of awesome modelling and texturing skills to start with - just pure keeness and a willingness to learn.
As a request from the venerable Darktrancer, I have taken the challenge for 3d-palace to produce a simple racing mod in Unreal Tournament 3 based upon the idea of the game Wipeout. Players fly round a massive track trying to shoot each oter off, outrace or just cheat their way to victory. We will create one track, one collection of ships and a mod to encompass them.
So, heres what we need.
You.
Simple.
We are looking for 3d artists, texture artists, level designers, prop riggers, UT3 coders and someone to make the tea - you dont need a mass of skills and each week the person we decide has worked hardest will recieve a prize, culminating in - at the end of the project - the overall best team player recieving the Darktrancer Award for Team Participation. This is a mystery prize however we promise that it isnt crap.
So, you want in, you apply in here. Tell us what you want to do - we get started on the 20th!
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