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  #1  
Old 12-08-2008, 12:06 PM
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cartoon eye rig qeury

hello, is there any way i can rig an object so it follows the surface of another object when moved. For example iv made a cartoon eye with a pupil and i need the pupil to move across the surface of the eye without the pupil going through the white eye mesh,
any help would be great
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Old 12-09-2008, 05:43 AM
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a better way to do this would be to make spherical eyes as usual... set up your eye rig however you normally do it for spherical eyes... then add a lattice on top of that that deforms the eye and pupil together. you can make the eye entirely flat, conformed to a surface, etc... rotating the eye will still work wonderfully. but you'll get the effect you're looking for.
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Old 12-09-2008, 07:37 PM
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interesting idea, cheers il give it a try
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Old 12-09-2008, 07:43 PM
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just tried, works brilliantly , thank you very much i was getting so confused how to go about it, is amazing how people work ways around problems within 3d,

nice one
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Old 12-09-2008, 08:00 PM
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ooo iv encounterred a problem, when i rotate the eye inside the lattice it does this (seen in the pic) it has only started doing that, not sure why
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Old 12-10-2008, 05:32 AM
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it has to do with the falloff of the lattice's effect given the bounding box. just up the falloff and you should be good to go.
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Old 12-10-2008, 04:52 PM
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nice one, cheers for all your help, i found another tutorial if any body finds it interesting on this exact subject

Javier "Goosh" Solsona - Cartoony Eye
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