this is what i have so far,
-i have my car and axel being deformed by a lattice, in one skin bind
- i then have my axel skinnned again so i could weight it with its squash and stretch controls.
the problem i have now is, when i move my car controls the axel and car deform correctly, but the axel's joints and control curves stay put the joints don't follow the axel's geometry.
If i parent the joints and axel controls etc to the front car control, it keeps the joints inside the axle, but then the axle doesn't deform correctly with the car, when i use the front car control
what i need is to use the front car control to deform both car and axle, but also have the ability to use my axle controls to stretch out the axel arms. with the axel joints following inside the axel geometry.
picture of car rig being deformed by the front car control (notice axle joints do not follow axle geometry)
ImageShack - Image Hosting :: carandaxlerigbeingdeforaq5.png
Any help would be greatly apreciated