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  #1  
Old 12-28-2008, 09:50 AM
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freudork often steals bootlaces found at the side of the road
wireframe shader

anyone could do this wireframe render in the render view??? it is a scene that several blocks in the city, with wireframe shader.

i forget about that.
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Old 12-28-2008, 12:33 PM
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Look on the internet to see if maya can do a "Hiddenline" veiwport shading. If so render the scene as normal, then take a screenshot from the same camera in Hiddenline mode, (this hides the backfacing wires) then composite them together again, overlay should get you going, but have a fiddle. Thats all I do to do wireframe renders in Houdini, or if I want a wireframe render of a meshsmoothed object as an isoline object.

EDIT: This is a Houdini tutorial, but this is exactly the method I am talking about http://www.sidefx.com/images/stories...ame_render.mov
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Old 12-28-2008, 01:11 PM
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Welcome back Glenn by the way. (Thread hijack)
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Old 12-28-2008, 01:23 PM
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Mahalo Cris, and thank you!

Working away bears it's monetary fruits though (continuation of thread hijack)
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Old 12-28-2008, 08:24 PM
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freudork often steals bootlaces found at the side of the road
Originally Posted by ragupasta View Post
Look on the internet to see if maya can do a "Hiddenline" veiwport shading. If so render the scene as normal, then take a screenshot from the same camera in Hiddenline mode, (this hides the backfacing wires) then composite them together again, overlay should get you going, but have a fiddle. Thats all I do to do wireframe renders in Houdini, or if I want a wireframe render of a meshsmoothed object as an isoline object.

EDIT: This is a Houdini tutorial, but this is exactly the method I am talking about http://www.sidefx.com/images/stories...ame_render.mov
this was a scene with animation, i cant take screenshot on that. i probably use 6.5 or 7.0 at that time for the animation. the 2009 maya seems fail to open it again.

i forget the way to do that sort of transparent wireframe shading.
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Old 02-02-2009, 05:18 PM
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Try: Rendering Wireframe Using ToonShader - Page 1 - General Rendering / Lighting for Maya

I think that this may have been posted here before.
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