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Old 08-27-2008, 11:31 PM
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Question Help with an unruly ridge

I have been trying to create a skull by doing one half first then duplicating it. When checking the skull over I have a ridge around the skull. I have tried all sorts of ways to smooth it out but with no luck. I think it's a bigger problem than just smoothing moving verts around.

screenshot of the top of the skull


Screen shot of the mesh


I originaly created two polygons (one for the outside edge and one for aroung the eye. I extruded from these to meet up then combined the two.

I think the ridge is where the two parts met. It won't seperate them anymore. Too far gone for that.


Any advice will be welcome.
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Old 08-28-2008, 09:00 AM
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One of the best things to do, is to undo the smooth, and select the whole edge loop, delete and put another one in it's place. It might do the trick, but I can't guarantee.
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Old 08-28-2008, 10:17 AM
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normals>comform i bet thats it OR go into face mode and wireframe, maybe there are a bunch of faces in there
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Old 08-28-2008, 11:17 AM
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I was thinking along the same lines at tadpole, might want to try smoothing the normals of those edges that form the ridge.
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Old 08-28-2008, 11:34 AM
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hey don't go stealing my genius tom! *glares*
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Old 08-28-2008, 12:12 PM
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Quote:
Originally Posted by InProgress View Post
One of the best things to do, is to undo the smooth, and select the whole edge loop, delete and put another one in it's place. It might do the trick, but I can't guarantee.

Cheers for the reply, I have attempted exactly that early on but no luck.
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Old 08-28-2008, 12:18 PM
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normals>comform i bet thats it OR go into face mode and wireframe, maybe there are a bunch of faces in there

Not tried this yet. What does the conform do exactly (for my own knowledge) ?

When I have looked hard at it it seems to be the point where the two edges meet from different polygons (one from the outside edge and one from around the eye. Most probably not the best way to go about creating something like this) .

If I delete the faces just above the ridge then extrude from the ridge upwards, v snapping the vertexes the ridge moves to the top of the newly extruded faces. wierd.

It's as though the two polygons I used were at 180 degrees to each other.
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Old 08-28-2008, 02:15 PM
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Ha I think I've got it.




Thanks tadpole. The normals>comform worked. It allowed me to smooth. This is now good enough for what I need.

Again thanks all for your help
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Old 08-28-2008, 02:41 PM
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normal>conform

it sets the normal direction based on normals around it. awesome
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