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  #11  
Old 07-30-2009, 09:32 AM
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a small challenge:


1 - take low res model about 1-2k

2 - paint me a nice razor sharp texture (even add some decals ) in zb WITHOUT subdividing it...and without using projection master.

3 - try the same in mudbox then come back and tell me zb has better texturing capabilities.

4 -then if you feel up to it paint me a spec, gloss, reflection bump map in the same time it takes in mud.

5 - if you still say zb has better texturing capabilites then your on crack.

This is one of the many reasons the fanboy hype around zb drives me nuts...it has zero basis in reality most times. Unlike zbrush you cant bluff your way through mudbox..it strips away the stuff you dont need. Thats why people often like zb better..it hides more faults. Mudbox is aimed at pro's in production....the guys who wrote it where the same guys who contributed 80% of the code to zb2 while at weta. little known fact that one (pixo conviently forget the fact that weta wrote most of the cool stuff in zb2)

Wayne...

Last edited by CloneNumber4; 07-30-2009 at 09:34 AM.
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  #12  
Old 07-30-2009, 10:49 AM
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I have to agree about the paint tools.

I have a friend who prefers Zbrush just because he is used to it. Mudbox clearly has the upper hand at the moment.

I have said it before in a thread somewhere that my personal opinion is that the sculpting tools (to me) feel much much nicer in ZB.

Wayne if you can replicate the clay tubes and clay brush 'close enough' I may jump back though. Although its not really just those brushes but the feel of the object as its being edited.

Obviously with cases like this some people who prefer the feel of mud.
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  #13  
Old 07-30-2009, 09:11 PM
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hah, but who would even begin to texture a 1-2k model in zb?

Texturing the high res would be a better comparison. I wouldn't be able to answer that as I haven't done any texturing in either.
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  #14  
Old 07-30-2009, 09:35 PM
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  #15  
Old 07-31-2009, 01:58 AM
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btw I'd like to point out that the 3D- Fountain From Eat 3D uses both Mudbox and Zbrush if nothing else that should help you get a slight feel for some of the fetures of each program, but doing it yourself is the best way.
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  #16  
Old 08-01-2009, 06:43 AM
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Originally Posted by FLUXITY View Post
hah, but who would even begin to texture a 1-2k model in zb?

Texturing the high res would be a better comparison. I wouldn't be able to answer that as I haven't done any texturing in either.
more nad more guys making models for medium to low end games (not everyone works on a triple A title as they'd have you belive lol) want to do there texturing in 3d.... zb used that as abig sellling point. Now being blunt for alow poly game character it makes more sense to do it in photoshop...but I used it to illustrate a point that poly painting is linked to your polycount...no uber polycount no sharpish textures.

What I outliend above are simple production tests for any paint engine... its one of the 1st things people should try when trying nay paint apps demo version.

BTW keep your eyes peeled for clay tubes type brush at some point...

Wayne...
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  #17  
Old 08-01-2009, 10:54 AM
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Mudbox is epic, I just picked it up 'out of the box' not knowing anything about it and managed to produce some nice things based on the little one minute intro vids. Whereas Zbrush is just unnecesarily complicated, I absolutley cannot understand this whole 2d/3d canvas and the idea that when you drop the object it becomes uneditable and your object becomes a 'tool' and all that junk.. I'm sure it has a use and someone who understands the reasons for it but it was very unintuitive for me.. The UI is bonkers too, mudbox is much friendlier and kind of easier to digest as a result of having a tidier UI..

All of this from my inexperienced first glance perspective, mind.

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  #18  
Old 08-01-2009, 11:23 AM
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Originally Posted by CloneNumber4 View Post
more nad more guys making models for medium to low end games (not everyone works on a triple A title as they'd have you belive lol) want to do there texturing in 3d.... zb used that as abig sellling point. Now being blunt for alow poly game character it makes more sense to do it in photoshop...but I used it to illustrate a point that poly painting is linked to your polycount...no uber polycount no sharpish textures.

What I outliend above are simple production tests for any paint engine... its one of the 1st things people should try when trying nay paint apps demo version.

BTW keep your eyes peeled for clay tubes type brush at some point...

Wayne...
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  #19  
Old 08-01-2009, 01:59 PM
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Originally Posted by CloneNumber4 View Post
This is one of the many reasons the fanboy hype around zb drives me nuts...
With all the anti-Zbrush comments, sounds like mudbox fanboism? Who cares who thinks what? I use both, though mostly Zbrush since I learned it from all the pros who do training with Gnomon and those on Zbrush Central.

I've yet to see any real difference except for the person using the app. Eat3d's latest Fountain Tutorial is a prime example of using both, and how both reach the same ending in the same amount of time. It's preference.

All it comes down to is what you prefer as an artist and whether or not the studio you work for wants you to use either or. It's not a hard decision. For people in this thread looking for answers from other people, all you're gonna get is opinions. Form your own. Pick them up and use them.
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  #20  
Old 08-01-2009, 09:40 PM
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Originally Posted by Polygod View Post
With all the anti-Zbrush comments, sounds like mudbox fanboism? Who cares who thinks what? I use both, though mostly Zbrush since I learned it from all the pros who do training with Gnomon and those on Zbrush Central.
No I just level the playing field a bit. Many zb users are fine with promoting their app but the moment anyone points out inconsitancies...lies passed off as facts its suddenly fan boy accusations flying around.


lol you may find there a shit load of my old zbrush training on zbcentral from a few years back...I released 2 dvd's using the thing and the largest of the books. SO I know it inside and out.

But yes what an artist prefers is up to them..what I dont like is when I see lies or non facts being pushed out to promote zb as an all encompassing god. (I've seen more than my fair share of that the last 12 months as cris can attest to.) I only ask users to try both for an EQUAL amount of time, compare the facts and strong points of both apps and then make up their own minds.

No one should make up their mind based on what anyone says about an app.

Wayne..
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