a small challenge:
1 - take low res model about 1-2k
2 - paint me a nice razor sharp texture (even add some decals ) in zb WITHOUT subdividing it...and without using projection master.
3 - try the same in mudbox then come back and tell me zb has better texturing capabilities.
4 -then if you feel up to it paint me a spec, gloss, reflection bump map in the same time it takes in mud.
5 - if you still say zb has better texturing capabilites then your on crack.
This is one of the many reasons the fanboy hype around zb drives me nuts...it has zero basis in reality most times. Unlike zbrush you cant bluff your way through mudbox..it strips away the stuff you dont need. Thats why people often like zb better..it hides more faults. Mudbox is aimed at pro's in production....the guys who wrote it where the same guys who contributed 80% of the code to zb2 while at weta.

little known fact that one

(pixo conviently forget the fact that weta wrote most of the cool stuff in zb2)
Wayne...