
01-26-2010, 03:04 AM
|  | Member Posts quite a lot | | Join Date: Nov 2009 Location: Belgium
Posts: 76
| | | a 3ds max book question
hi,
Im starting a 3d project, its going to be a 3d short animation film.
i already bought some dvds here at 3d palace but now im planning also to buy some books. I found a couple of books for 3ds max. one is character modeling for games.
before i buy this book i wanted to know if I can use the technique of modeling a character for a game also for my movie?
and also a book about modeling 3d environments, is this technique als the same for building your movie scenes?
is there any books someone can recomend me for modeling a character or scenes?
should i buy a architectual book for 3dsmax? cus the movie will be showing many buildings.
sorry for so many questions hehe
bye
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01-26-2010, 04:25 AM
|  | spaceman Sinister 3D Overlord | | Join Date: Nov 2006 Location: Niagara Region, Ontario
Posts: 1,075
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It sounds like you want to do everything at once.
There are many different facets to 3d and animation, and no one book can teach even one of those facets.
You're thinking big and that's good but without seeing your work, it's hard to say what books you should be looking into.
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01-26-2010, 04:27 AM
|  | Pyro at work. Stand back. ARTIST | | Join Date: Nov 2006 Location: Toronto
Posts: 2,822
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Yes you can use game models for movies.
However it comes down to quality. Game models will be lower polygon, then what general movie models will be. Because for movies the only processing power is used when rendering, while for games the processing power is used 24/7.
With that being said if you have not done anything in great dept before for flim/animation follow the KISS method. Keep it simple stupid.
In short there are 100 different ways to do the same thing, all of them can end up with a result you can use in games/movies etc.
I would recommend doing movies with low poly charaters first then when you get a good grasp on that start increasing detail and continue on. Keep the project simple so you can finish it and get an end result. Take what you learned to improve your next project.
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01-26-2010, 09:36 AM
|  | 3dp Hammer Swinging Ninja ARTIST | | Join Date: Apr 2006 Location: 20 miles from EGNM
Posts: 4,228
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Actually a really good normal mapped and textured character (+/- 10,000 tris) cna look as good as a full high poly mesh. If you could pull of meshes that look that good, would be advatagous to make the film in low(er) polygon meshes. That would save on overall rendertimes/pre-dicing calculations, however the whole high poly--->low poly--->bake, yada, yada, yada would shave into some of the time saved by rendering.
Look at some of the Dom war stuff. Epic I tell thee..
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01-26-2010, 11:26 AM
|  | Member Posts quite a lot | | Join Date: Nov 2009 Location: Belgium
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thx guys.
but the modeling process is the same.
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01-26-2010, 11:27 AM
|  | Member Posts quite a lot | | Join Date: Nov 2009 Location: Belgium
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i want to learn how to models characters so i really think it doesnt matter if it is for a game or a movie
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01-26-2010, 11:45 AM
|  | 3dp Hammer Swinging Ninja ARTIST | | Join Date: Apr 2006 Location: 20 miles from EGNM
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Originally Posted by dasnico i want to learn how to models characters so i really think it doesnt matter if it is for a game or a movie Actually high poly modeling for characters and low poly modeling for characters needs different conciderations. Sub-d modeling to normal polymodeling is a totally different ballpark.
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