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  #1  
Old 03-09-2010, 05:19 PM
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3d News:3ds Max 2011 Announced!

At last 3dmax 2011 has been officially announced:

We've annouced 3ds Max 2011 at GDC and can now reveal the feature set (officially). We had a tough chore in topping the feature set for 3ds Max 2010, we hope we've come close with this new release. You'll find a mix of new features, XBR features and improvements to previous features. More details will be available March 25th.

3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced).

Key Features and Benefits
Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.

Top Features and Benefits

Slate Material Editor
Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding productions.

http://area.autodesk.com/userdata/fc..._1920x1080.png

Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-buffer render elements; depth-of-field; motion blur; dynamic reflections; area, photometric, ambient occlusion, and indirect lighting effects along with precision adaptive shadow maps; and the ability to render at larger-than-screen resolutions.

http://area.autodesk.com/userdata/fc...-1920x1080.png

Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.

http://area.autodesk.com/userdata/fc...-1920x1080.png

Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

http://area.autodesk.com/userdata/fc...-1920x1080.png

3ds Max Composite
Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.

In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

CAT Integration
More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time—or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character set-ups.

Ribbon Customization
Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable Ribbon layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.


Other New Features

Autodesk 3ds Max 2011 software also includes the following key features:

mental ray 2011
The latest version of mental ray® renderer included with 3ds Max offers enhanced performance and stability.

Updated OpenEXR Image IO Plug-in
An updated OpenEXR plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels to EXR layers.

Save to Previous Release
Manage the transition to 3ds Max 2011 with the option to save scene files in a format compatible with 3ds Max 2010.

Windows 7 Support
3ds Max 2011 adds Windows® 7 operating system as a supported platform.

FBX File Link with Autodesk Revit
Receive and manage updates to a file imported from Autodesk® Revit® Architecture software using the new FBX File Link.

Native Solids Import/Export
Non-destructively transfer trimmed surfaces, solids models, and assemblies between 3ds Max and certain other CAD applications that support SAT files.

Autodesk Material Library
Choose from up to 1,200 material templates, and more accurately exchange materials with other supporting Autodesk applications.

Google SketchUp Importer
Efficiently import Google® SketchUp™ sketching software (SKP) version 6 and 7 files into 3ds Max.

Inventor Import Improvements
Import Autodesk® Inventor® software files into 3ds Max without the requirement for Inventor to be installed on the same machine. Plus, get better results when importing solids objects, materials, surfaces, and composites.

For a complete review of the new features and enhancements in Autodesk 3ds Max 2011, view the “What’s New” documentation on the 3ds Max family product center at Autodesk - Autodesk 3ds Max Services & Support - Documentation. Note: this link won't point to the 2011 release until the release ships in April.

NOTE: more feature videos and screen shots will be posted on March 25th
The Area :: Blogs :: 3ds Max 2011 Announced! for more info
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Last edited by lovingsaskia; 03-09-2010 at 05:56 PM.
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  #2  
Old 03-09-2010, 05:26 PM
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first thing i saw - NODE BASED MATERIAL EDITOR,

awesome
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Old 03-09-2010, 05:31 PM
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Note the release info
this link won't point to the 2011 release until the release ships in April.
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Old 03-09-2010, 06:31 PM
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ha, yup, me too - Node based Mats - yeeoo

renderer sound interesting too.

Any info on the UI, appearance wise, you know? Don't want it to look like I threw crayons at my monitor again.
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Old 03-09-2010, 06:48 PM
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Ah I was beaten to it lol, your on the ball lovingsaskia, I just posted a link about the new releases too :s
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Old 03-09-2010, 07:06 PM
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Well Im using the system at the moment and I would be happy to answer questions from LS about it in an interview if the bigwigs let me at Autodesk - I will mail Ken and ask.

Node materials do rock hard. So does hardware rendering. And everything else. Its awesome.
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Old 03-09-2010, 09:13 PM
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Originally Posted by Flux View Post
Any info on the UI, appearance wise, you know? Don't want it to look like I threw crayons at my monitor again.
couple of screenies in the links (eg the new mat ed)

http://area.autodesk.com/userdata/fc..._1920x1080.png
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Old 03-09-2010, 09:23 PM
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Node based material editor is awesome, that's what I like about XSI. It will be a good feature in max.
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Old 03-09-2010, 09:43 PM
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This looks pretty cool.. I trust in time Olblue will divulge the details of the feature he specifically asked for... How long til we see some sort of 3d-palace intro to these new features in Max 2011?
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Old 03-09-2010, 09:51 PM
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the moment its released I will be releasing tutorials for it - literally
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