
03-09-2010, 05:50 PM
|  | Sinister Member Wonky 3D Drunkard | | Join Date: Mar 2006 Location: England
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| | | 3dNews:Maya 2011 announced
What a coincidence Maya 2011 announced on the same day as max. :P Seeing as im on my way to the dark side i thought i would chime in. Key New Features in Autodesk Maya 2011 Software - Redesigned User Interface -- Maya 2011 has a fresh new look and feel. Based on Nokia Qt, the new UI is simpler to customize, featuring dockable UI elements and improved editors. As beta tester Rob van den Bragt, supervisor/director, The Mill, explained, "I am loving all the positive steps taken in Maya 2011. With the UI now based on Qt, Maya has become more flexible, powerful and modern."
- High Performance Core -- Maya 2011 features a completely redesigned graphics pipeline that helps deliver new levels of performance for complex scenes while improving the quality of the viewport feedback.
- Mac OS X 64-Bit Availability -- Mac OS X users can access considerably more memory to handle larger and more complex scenes with the new 64-bit executable.
- Accelerated 3D Editorial -- The software's new Camera Sequencer adds powerful multicamera editorial capabilities to help facilitate pre-visualization and virtual moviemaking production using a Maya timeline. Developed on-site in production to meet the needs of large-scale CG animations, the Camera Sequencer supports import of both AAF and Final Cut Pro EDLs. "The most exciting feature in Maya 2011 is the Camera Sequencer," said beta tester Matt Wood, visual effects supervisor, Space Digital Ltd. "I found it to be an amazing solution. The ability to edit and animate at the same time is truly remarkable -- not just sequencing cameras but slipping, reordering and even retiming them individually. It's so valuable."
- Enhanced Skinning Workflow -- Creating believable CG characters is also made easier with a new, dual quaternion option for smooth skinning, interactive volume binding, enhancements to the Paint Skin Weights tool, deformer weight mirroring and surface falloff mode for the Wrap deformer. "The Paint Skin Weights tool overhaul has made working with large numbers of joints much easier, and the interactive skinning envelopes will be very helpful for working with multiple characters of the same size with various mesh topologies," said beta tester Ryan Trowbridge, character technical director, Naughty Dog.
- Improved Maya Composite -- A new Vector Paint feature in Maya Composite dramatically improves its paint and rotoscoping capabilities. Now, animatable and trackable paint strokes can be used to paint colors and reveal or clone data across a sequence or on a per-frame basis. "We absolutely love the new Vector Paint tools, which nicely round out the robust toolset in Maya Composite," said beta tester Michael Vaglienty, visual effects supervisor, Giant Steps, VFX.
Autodesk :: Investor Relations :: RSS Content YouTube - Broadcast Yourself.
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03-09-2010, 05:56 PM
|  | 3d palace Seeker of News Wonky 3D Drunkard | | Join Date: Jan 2005 Location: UK
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Ha! Nice one Edge
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03-09-2010, 08:00 PM
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I'll look forward to trying this when it is released
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03-10-2010, 12:57 AM
| | 3d-Palace Veteran 3D addicted maniac | | Join Date: May 2006 Location: Tennessee
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It seems a bit early for them to be announcing Maya 2011. Wasn't 2010 just announced at SIGGRAPH last August?
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03-10-2010, 10:07 AM
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Originally Posted by B.K. It seems a bit early for them to be announcing Maya 2011. Wasn't 2010 just announced at SIGGRAPH last August? Welcome to Autodesk monopoly-syndrome.
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03-10-2010, 04:01 PM
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I agree with you ragupasta. Now, Autodesk can do whatever it wants.
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03-11-2010, 04:23 AM
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I'm pretty sure Maya is released every 6 months or so.
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03-11-2010, 04:57 AM
|  | Sinister Member Wonky 3D Drunkard | | Join Date: Mar 2006 Location: England
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This would be the first time since Jan '07 (Maya 8.5)that Maya has been released early in the year. It was usually .5 version that were released in the first part of the year with the full versions in August (October for 2008). Maya release history - Wikipedia, the free encyclopedia
So either this version of 2011 is a platform release or Autodesk are standardising all their releases to the start of the fiscal year when companies are more likely to spend money. I'll take the latter, but i guess we will find out later in the year. Max made the same switch from later in the year to April in 2008 and has been there ever since.
I agree with you ragupasta. Now, Autodesk can do whatever it wants.
Yeh i agree, I was quite shocked nothing was done under competition laws about Autodesk buying up all 3 of the top packages.
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Last edited by edge_666; 03-11-2010 at 05:03 AM.
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03-13-2010, 06:50 PM
|  | Guru Poster Wonky 3D Drunkard | | Join Date: Jul 2005 Location: Uk - Cannock
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One of the things I'm looking forward to is the fact that pymel now ships with maya 2011, so using python inside maya will be alot easier!
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