
01-17-2009, 04:32 AM
|  | Where's the hidden *****? Vertex juggler | | Join Date: Sep 2008
Posts: 428
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Here she is with a rough but detailed head. I'm having a real hard time with this head. It's completely a different shape, size, and setup then all the refferences and tutorial. I'm not sure how I feel about it and I've been working on it for days. This tutorial is the toughest one I've done so far. I'm looking forward to finishing though and learning some textures, PFlow, and Animation. I might have to re-do the neck and head though. I just can't sit comfortable with this for some reason.
Oh yeah, Thanks to Sandmanninja for helping me understand how to get better Ambient Occlusion renderings.
Last edited by djkitt; 01-17-2009 at 03:05 PM.
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01-17-2009, 05:02 PM
|  | Senior Member Polygon Fumbler | | Join Date: Apr 2007 Location: Finland
Posts: 264
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Really nice, are you going to texture it also?
/Macca
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01-17-2009, 06:33 PM
|  | Where's the hidden *****? Vertex juggler | | Join Date: Sep 2008
Posts: 428
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I plan to. I'd like to animate it as well, and do some PFlow. Depending on if my machine can handle it. I still have a bunch to finish, like the cockpit and glass shape, the body, and a bunch of clean up work. But I definitely want to light it up and try to do some engine burn animations.
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01-19-2009, 05:03 AM
|  | Where's the hidden *****? Vertex juggler | | Join Date: Sep 2008
Posts: 428
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I'm down to a few Appendix videos now. This is an enormous, and super fun and trying project. On to textures, PFlow, and maybe some animation, if my trusty little hyperthread, 2.8GHz single core computer can handle it. She's been working her ass off over the last 4 months and I'm super proud of her will. | 
01-19-2009, 05:27 AM
|  | Pyro at work. Stand back. ARTIST | | Join Date: Nov 2006 Location: Toronto
Posts: 2,822
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Looking amazing!
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01-19-2009, 05:59 AM
| | Member Posts quite a lot | | Join Date: Oct 2005
Posts: 89
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Outstanding job Kitt! The head seems larger than the refs I've seen, but it works. If it was a concious design choice, I like it.
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01-19-2009, 11:33 AM
|  | Playing with verts locator of 3d wisdom | | Join Date: Apr 2008
Posts: 41
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great job, nice modeling throughout, for me it needs to go down another lavel of detail in order to see the scale. The legs and feet need work. remember , God/the Devil is in the detail! EDIT: the legs don't look strong enough to support the ship weight.. maybe beef them up a bit | 
01-19-2009, 12:31 PM
|  | Senior Member Polygon Fumbler | | Join Date: May 2008 Location: UK
Posts: 262
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Looking really impressive so far mate. iI must return to mine at some point., along with everything else I have left unfinished.
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01-19-2009, 02:35 PM
|  | Where's the hidden *****? Vertex juggler | | Join Date: Sep 2008
Posts: 428
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Thanks for the comments. I had a real hard time with the head. Because I did the Appendix neck, which is more organic, rather then the tutorial neck, there was a mismatch at the top of the neck where the head shape draws from. I made my head a little larger with more surface area down the sides. I worked on it forever but I really do like the size and shape of it.
I may FFD it, or go back at some point and do the regular tutorial neck and redo a new head. For now I want to texture it and try out PLow. I really don't like the legs either. I'm going to change them to a fatter, more futuristic, modular design. I'm going to try to make mech legs with 3 toes at the end of the feat that fold up into the square they rest in when the landing gears are up. I have a new blue print reference photo that shows a nice mech looking leg design with actual feet. I've done a few mech tutorials here so I'm going to use those assets. But for now it's textures and PFlow, just to learn.
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01-20-2009, 12:45 AM
|  | Where's the hidden *****? Vertex juggler | | Join Date: Sep 2008
Posts: 428
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I'm thinking this will be the end of this project as I can't seem to follow the texture tutorial. Since there's no included images to follow along with I can't get anything to look right and I have no idea what I'm doing now. Oh well.
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