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OK, so I spent the weekend working on this thing, added a lighting setup for a clay render that uses ambient occlusion and GI lights in Houdini. Fixed some of the engine detail, added more depth (I hope) to it. Added a lot more detail on the hull plates and setup 2 main bays for large gun mounts, with doors and flooring rigged for animation. The last bit shows off one of the cool features of Houdini. The plating is setup in such a way that if I can tweak the details (for example make them more prominent by scaling in the y axis, or change which top faces are used to bind the details to) at will and have it all generated on the fly without having to tear down and rebuild the geometry from scratch (which is what I would have to do with Modo). C&C most appreciated!
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