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WIP - Critique allowed Post up works here to let others see your progress and comment upon it. No trolling, no flaming, only serious critique in here please.

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  #1  
Old 12-31-2006, 12:22 PM
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Hello everyone, heres my new wip, spent all day on it today, was fun.
I want to make a clever for him, and in his other hand i want him holding something like ham or a pig head.. like this.
Ok.. heres what i got... he's a solid mesh except for his head, hat and feet..

Tell me what you think.. if you like it or hate it..

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  #2  
Old 12-31-2006, 03:50 PM
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yo man, looks swarve.

could we see a wire?

el.
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Old 01-01-2007, 04:23 AM
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Thanks heres the wire it's still in progress though.



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Old 01-01-2007, 01:29 PM
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it looks to me as if the arms have to many iterations around the arm, especially near the join to the body. You could also do with shifting those verts to try and make the whole upper body more "soft" and rounded.

Also with this low a polycount, you would not model in the apron. In fact you would rarely ever do that, it would have to be armour in the same shape to warrant modelling it out. It would be painted on with the texture, as it is flat against the body (or should be).

You also have way to many loops, where the top half of the apron meets the bottom half. They are quite literally doing nothing. Unless you wanted a belt or something there, which again would be done with the texture on a polycount so low... I would suggest getting rid of at least two of the loops that are there.

The shoes could also do with some extra love, trying to get some more shape out of them and such...

keep at it.

el.
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Old 01-05-2007, 03:27 AM
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Thanks man.. i lowered the whole thing its now at 1820 tri.. ill post some wires also later.. i still have the blade to model.. i didnt like my one i had looked too boxy.. But i started texturing this guy..i suck at texturing. but i wanted to give him a zombie coating.. all the textures on a 512 map

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