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WIP - Critique allowed Post up works here to let others see your progress and comment upon it. No trolling, no flaming, only serious critique in here please.

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Old 07-22-2008, 10:50 PM
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Unhappy crabman Character

Hi Everyone. i've been working on a crab character for unreal 3. altough it a bit of an odd skeletal set up i'm hoping to get this in game. i've been working on the high poly sculpt and low poly set up for normal mapping. the problem is i seem to be getting some mixed results in my opinion

Here's the low poly with the normal map applied. as i had to split the model into bits i've done each piece seperately and then will combine the parts to one model. to be then textured, rigged and animated.

anyway here's the models.
could someone please advise me as to whether the normal maps have taken correctly? they don't seem to be as detailed as i was hoping. is there a way of improving this? i was hoping for more of a scaley surface, the way it's come out is rather flattened.






here's the overall model



anythoughts would be appreciated
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