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WIP - Critique allowed Post up works here to let others see your progress and comment upon it. No trolling, no flaming, only serious critique in here please.

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  #1  
Old 09-10-2008, 07:42 AM
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Imperial Sentinel

This was of course Chris' tutorial. I used it to try and teach myself how to do UVW Unwrapping. I think i did a decentj ob since this in my 1st unwrap ever. The 1st 2 pictures have a medium final gather and some basic bump mapping. In no way am i finished but i think i am off to a god start. I know the cabin is a different texture than the rest, i foud out how bad it looked after i was finished with the cabin, so i am probably going to go back and re-do it.

Now that i have an idea of how the unwrapping work, i might restart this whole project, aside from the modeling. because the final product right now looks very bland and has a desaturated look to it all together. If you have any ideas how to incorporate some colors or different hues please comment.

PLEASE, any help or critiques strongly appreciated.
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imperial-sentinel-wip_6.jpg   imperial-sentinel-wip_8.jpg   imperial-sentinel-mech_wip_3.jpg  

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Old 09-10-2008, 07:45 AM
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As for the final picture, it has no bump on anything but the cabin and no final gather. It was a test to see if i liked the little skull and how it looked.
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Old 09-10-2008, 01:33 PM
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Great start patrick! You've done more than me so far. That blue glass is a great addition. It really stands out.

Do you think that gun on the left hand cabin side needs to be there? That's where the pilot opens the door and jumps in. A big laser would get in the way.

As for the texturing, sure, it looks a little bland. You could probably spruce it up with a little color. I'm a noob at this, so this is just an idea, but maybe you could add some color. Green and yellow, red and blue, something that suits you and add the scratches and dents in the corners. I hope that helps.
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Old 09-10-2008, 04:49 PM
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Thanks for the comment. As for the glass, i think im going to add a ton more detail because it looks a little out of place in my opinion.

As far as the gun being in the way, i thought that the entrance was on the top of the cabin where we added that little hatch opening. I may be wrong. In the tutorial he made it so the cabin was flat on one side and i decided that i wanted to try a different way and just added a symmetry so it looked a little more balanced on the hitch.

I am having a conflict inside my head on how to implement colors into the final, because its supposed to look like a massive steel machine so the textures should fit that genera without being as bland as it is now. I tried by putting the little caution strips on a few of the meshes but it doesnt bring enough out of it for me.
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Old 09-11-2008, 01:08 AM
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Anyone have any suggestions on how to make some colors stand out without being too out of place?
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Old 09-11-2008, 09:11 AM
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You could make something like a desert or forest model, with a color/camouflage suitable for those situations... if it was just a huge steel machine it would reflect a lot and be very visible by it's enemies... so add some color according to terrain/usage of the machine, remembering that military vehicles don't use really bright colors...

you can look for some references in todays military machines and do something like it...

Keep up the good work
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Old 09-11-2008, 11:34 AM
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I think it's looking good, I do agree some more colour would be a good idea (I liked the camo idea)
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Old 09-11-2008, 12:26 PM
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I feel stupid right now, i completely forgot about camo, haha.

Wow, 4:30 I need sleep =\
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Old 09-19-2008, 09:13 PM
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Just a little spin around

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