I was cleaning my room and came across the 3d world cover cd #109 which included a bunch of vehicle models. I've always wanted to do a car studio render when I get my Audi A3, or another car model, done, but that may be a while so I decided to try it out with the BMW model included on the cd instead.
Here's the result after about 2 hours fiddling with materials and lighting, 5 minutes of rendering and about 5 minutes of compositing (basically added the zdepth as a slight dof and a slight bit of noise):
The car came complete with materials and everything, but the materials were standard raytrace materials. I created my own Arch & Design materials and swapped out every single one.
I also modeled some quick tires becauses the included ones where totally smooth. The lighting is more or less a standard 3 point lighting setup with photometric area lights. No global illumination or final gather was used.
I used After Effects for some very quick compositing because I find it easier and more intuitive to use than photoshop.
I think it came out much better than I initally thought it would and hope you like it.