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12-28-2008, 09:40 PM
|  | Senior Member Polygon Fumbler | | Join Date: Jun 2008 Location: US
Posts: 242
| | | My ATMT WIPs
I thought i would add a WIP thread of my own for my ATMT project. Just started the DVD today and i cant wait to get working on the rest.
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12-28-2008, 10:02 PM
|  | Senior Member Polygon Fumbler | | Join Date: Jun 2008 Location: US
Posts: 242
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Linking the piston to the back toe made a weird error. I have the brackets (right) attached to a lookat dummy and when i go to link the brackets(right) to the bottom toe it makes it a weird oval shape and doesnt keep the nice spherical brackets like it does in the tutorial. Any help would be appreciated.
EDIT
Sorry about the small picture, i havent gotten photoshop insalled in this new computer and i didnt know printscreen took a pic of both monitors. Although it does make sense.
Last edited by patrickgantt; 12-28-2008 at 10:08 PM.
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12-28-2008, 10:39 PM
|  | Toast is Yes Sinister 3D Overlord | | Join Date: Feb 2007 Location: Dorset, UK
Posts: 1,027
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Unlink everything, reset Xform, convert to Edit Poly, relink and tick keep initial offset.
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12-28-2008, 10:52 PM
|  | Senior Member Polygon Fumbler | | Join Date: Jun 2008 Location: US
Posts: 242
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Thank you for helping me. I was adding dummies everywhere to make them deform instead of the bracket.
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12-29-2008, 04:58 AM
|  | Senior Member Polygon Fumbler | | Join Date: Jun 2008 Location: US
Posts: 242
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Finished part 3 almost done with the foot.
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12-29-2008, 06:31 AM
|  | spaceman Vertex juggler | | Join Date: Nov 2006
Posts: 710
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I have a feeling this is gonna be epic. Keep it going!
__________________ Raising the bar, one corpse at a time. >:0 | 
12-29-2008, 06:55 AM
|  | Senior Member ARTIST | | Join Date: Sep 2006 Location: Ballarat, Victoria, Australia
Posts: 3,012
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When I did my ATMT, I "ran out of room" on the centre foot section. When I went to do my 'shock absorbers' / pistons, there wasn't enough room on the inside of the shin shield/armour. I ended up putting my shock absorber somewhere else, but it still looked good.
Liking the WIPs from you...
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12-30-2008, 05:15 AM
|  | Where's the hidden *****? Finder of ye hidden forum | | Join Date: Sep 2008
Posts: 381
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This looks awesome. Don't forget to throw some smoothing on the rounded parts you're done modeling. As you may already know, you can smooth selected poly faces, if you don't want to smooth a whole piece. I always try to smooth parts taht I know are completed, as I go, so I don't have to go back later. You can usually de-smooth something by just throwing another smoother on it, unchecked, and then collapsing the stack. In case you need to go back on it for detail or whatever. The only reason I'm writing this long winded reply is because I see some poly faces on some of your caps.
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12-30-2008, 05:51 AM
|  | Senior Member Polygon Fumbler | | Join Date: Jun 2008 Location: US
Posts: 242
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Yeah, i am going through the entire model and fixing all the parts that are really jagged. I just was so tired i didnt bother. Yesterday i was running off 2 hours sleep and a couple monsters.
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12-30-2008, 09:14 AM
|  | Senior Member Polygon Fumbler | | Join Date: Jun 2008 Location: US
Posts: 242
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Finished the 1st section. Threw on a quick bump map that i thought looked cool.
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