Hey everyone,
Well this is my first 'proper' post on here- I don't often like to show my work. Thought Id post my near complete renders of a project I've done for university. Basically it was to light 2 scenes- one has to be interior night and day, one exterior summer and winter and additional marks are awarded for more advanced techniques like HDR/DoF/Caustics. Decided to put it up here, as although they are nearly finished I'd like any C+C people have so I can improve it and also maybe ask a few questions.
Aiming for the most aesthetically pleasing renders possible.... here they are;
Interior Day:
Interior Night:
Exterior Summer:
Exterior Winter:
Caustics (The pawn on the bottom has been rotated so it doesnt look like it has a unwelded vert/artifact):
High Dynamic Range Imagery/Depth Of Field:
All of the above are rendered using Mental Ray in 3DS Max 2009 and are using Mental Ray Arch And Design Materials. Interior is lit using Mental Ray omnis/spots and exterior using a Mental Ray Daylight System.
Currently the winter one is heavily WiP- it doesn't look wintery! So a few questions if I may ask- any C+Cs? Does anybody know how I can lighten the glass/image in the interior daylight? It should be totally clear glass... but the image still appears grey... I suppose I could just post process in Photoshop. Also does anyone know how to create reliable water and ice shader/texture/etc to use on the pool?
Anyways I'm happy so far- Im just continuing to tweak.
Thanks for looking
P.s. The first scene should look familiar :P Taken from the arch/design and chess set tutorials from here (I did do all the modelling/texturing myself alongside the video) and it has my own spin on it- the video will be fully referenced- but there are no marks for modelling- all marks are from lighting/how textures react to the light. Some people have used prefab scenes (used for competition work) for their scenes.