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  #1  
Old 07-27-2009, 07:44 PM
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Terminator Endoskeleton

Hi everyone, thought I'd share some work I've been doing recently. I've decided to create a high poly version of the T-800 endoskeleton (no bump maps- all surface detail is carved into the model). I'm aiming to create an illustration with it at some point and rig the whole thing up for the sake of it as well.



C&Cs are welcome!

Last edited by Rmason89; 11-03-2009 at 04:20 AM. Reason: thumbnail
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Old 07-27-2009, 09:45 PM
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Welcome to 3DPalace Rmason89

You got great details in that piece and I like how your model looks. I'm pretty sure the mesh is clean and you got nice lines flow.
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Old 07-27-2009, 09:48 PM
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I herebu support this thread and all it stands for.
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Old 07-27-2009, 10:55 PM
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looking good, but now you have to do the skull..
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Old 07-28-2009, 08:05 AM
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Awesome project, its something i would have loved to do myself, but dont have the patience or skill.

Cant wait to see this finished.
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Old 08-01-2009, 09:55 AM
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Thanks everyone, I'll should be posting another WIP very soon, I've just finished modelling the hand and rigged up all the fingers after messing around with the reaction manager and learning how not to screw up X-Forms .
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Old 08-03-2009, 07:39 PM
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Update: Arm

Yay, Foream Finished...



Its been fully rigged up as well, so I'll be posting a link to an animation pretty soon.
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Old 08-03-2009, 09:22 PM
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Awesome thread!! I started something like this a few weeks ago with the forearm, but realized I needed more chops before I could pull it off. If you don't mind I have a couple of questions for you:

For the hands, especially the "wrist" platform, where did you find reference images at? I found a lot of stuff, but none of it was a clear profile that showed how the hand/wrist area looked. Even something as conceptually simple as the base knuckle, I found 3 or 4 different variations of it. Did you end up just winging it with a bit of artistic license?

For the upper arm/bicep area how did you do this? I tried, and couldn't get it to work right (again in my case lack of really clear ref images didn't help either). After seeing olblues grav tank tutorial with profile curves, I'm now thinking that that's the way to go, to get the curves right.
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Old 08-04-2009, 12:53 AM
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Cheers JimCrafton! I just googled "Terminator Hand" and browsed what ever I could find, :: Terminator Endo Arm :: has some good forearm shots but Building a garagekit 1:1 Endoskeleton Arm - The Terminator Files Modelling FanProject actaully shows a physical endo arm model kit being constructed and is one of the most useful sites I came across (the one I relied on for the finger designs).

I've tried to keep it as close to the more detailed T2 arm as possible (look at collectable model webistes for this) and incorporate all the pistons and joints as they are shown in the films. However according to Terminator, The (1984), Original Endo Arm, original / screen-used there are a few designs shown in T1+T2 (The original terminator arm in T1 and the updated severed version in T2 plus the T2 "good" terminator arm which all have different features). So although I didn't make any parts of the model up, it is a mish-mash of a couple of major designs.

As for the upper arm, I started off with a box and modified it with standard tools by addding cylinders where I needed and welded stuff together and then adding details last:



(I bought the 18" T-2 plastic model off ebay for about £30 so I had plenty of refs for the body itself; let me know if you'd like any pics of the area) and used cylinders for the pistons.

I haven't seen the grav tank tut so I'm not familar with profile curves, but I prefer modelling from primitves and ploys anyway- using the connect tool to divide the mesh and the turbosmooth modifier will help create curves and the chamfer edges tool will define sharp lines without them being too harsh.

Hope this helps
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Old 08-04-2009, 04:42 PM
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Rigged Arm Animation

The arm animation on Youtube [ame="http://www.youtube.com/watch?v=uk-__bNxWqU"]here[/ame].

C&Cs are welcome
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