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Some Work From A Semi-newbie

- - - - - space craft

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#21
Ferocious Simplicity

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These look great. How did you manage to get that great material and lighting setup for your renders?

#22
DoctorBubble

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View PostFerocious Simplicity, on 25 February 2012 - 11:29 AM, said:

These look great. How did you manage to get that great material and lighting setup for your renders?


Hello and thanks FS :) Each has a different set up my friend. Which one specifically would you like to know about?

#23
DoctorBubble

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Here's another. This one is called the smiling assassin.

And a simple turntable animation

Attached thumbnail(s)

  • Attached Image: defector_back.jpg
  • Attached Image: defector_front.jpg


#24
Ferocious Simplicity

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Hi DoctorBubble.

I really like the first and third images you uploaded along with the disruptor drone renders. They are really nice WIP renders and id like to be able to recreate that.

#25
DoctorBubble

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The first one render was made choosing a mental ray shader and adding an ambient/ reflective occulsion pass in the surface slot, I also zero out the max distance parameter. I then darken the image via After Effects.

The third render/ orange render was rendered using again the mental ray ambient/ reflection occulsion option and then using a HDRI map in the environmental setting (press 8 and select a map, preferably a blurry one) and set the mental ray material to reflective in the ambient occulsion option - the HDRI map will provide the light source. I also composited the image inside After Effects and slightly adjusted the contrast and added an additional glow. Giving a more warmer colour to the render.

The disruptor drone look was created by a basic A&D matte material with the AO switched on with a low reflection. I added 4 omni lights around the perimeter to give it a tinge of colour, 2 dark orange and 2 blue.

I hope this helped in some way :) - let me know if would like any more information.

#26
rainycat

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Very inspiring works Doc. Best thread for a long while.

#27
DoctorBubble

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View Postrainycat, on 02 March 2012 - 09:55 AM, said:

Very inspiring works Doc. Best thread for a long while.


Thanks Rainycat. I've also added some turntable animations from the previous renders that I posted, check them out sometime :)

#28
DoctorBubble

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Here's a few more along with a basic turntable animation :)

Attached thumbnail(s)

  • Attached Image: Pre-comp 1 (0-00-00-00).png
  • Attached Image: spacerig_02 (0-00-00-00).png


#29
DoctorBubble

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Here's my crab tank bomber like-thing lol with different shaders and textures (yes I'm aware the textures etc couldve been better and more thought-out)

1. Mental ray using the AO shader - then I added a photo filter in post using After Effects.

2. Autodesk metal shader with a basic daylight system to light the scene.

3.An AO using the same method as 1 , I also added a glow.

4. Variable textures and shaders with a daylight system. Background sky added in post.

Attached thumbnail(s)

  • Attached Image: cb_08_ao_pf.png
  • Attached Image: cb_08_cc.png
  • Attached Image: crab_01_ao_pf.png
  • Attached Image: crab_os_03 (0-00-00-00).png


#30
DoctorBubble

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For anybody wanting to know the settings I used for these ambient occlusion renders using mental ray:

Samples 100
Max distance 1500

the remaining settings were left to default.

I then composited the renders in After Effects and added a colour correction (to reduce the contrast) and a photo filter effect to give it some colour :)



Attached thumbnail(s)

  • Attached Image: locust_1_ao_a.png
  • Attached Image: locust_2_ao_glow.png
  • Attached Image: locust_3_ao_glow.png


#31
lovingsaskia

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Some interesting designs you got going there, nice renders too :)

#32
DoctorBubble

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View Postlovingsaskia, on 11 March 2012 - 02:12 PM, said:

Some interesting designs you got going there, nice renders too :)


Thanks. In fact, I'm working on some new ones.

#33
DoctorBubble

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This is not my design but rather a satellite design I found on Google images. I thought it was an ideal shape to do some model practice. I've added some additional extras like thrusters, decals and some rusty textures.

Attached thumbnail(s)

  • Attached Image: rus_sat_NEW_05_ae.png


#34
DoctorBubble

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This was the original mining ship design before I decided to change it to the design you see in my very first post of this thread. The topology on the original being messy, the viewport slowing down to a crawl and not knowing any better at the time.

Attached thumbnail(s)

  • Attached Image: mining ship_09 (0-00-00-00).png
  • Attached Image: mining ship_05 (0-00-00-00).png
  • Attached Image: mining ship_04 (0-00-00-00).png


#35
DoctorBubble

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Here's a new one -just a spin on the so-called UFO shape - took me around 6 hrs - basic A&D shader - yes the landing gear is crappy.

Attached thumbnail(s)

  • Attached Image: palace_node2.png
  • Attached Image: palace_node3.png
  • Attached Image: palace_node1.png






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