In this new tutorial set from us you will learn the following important skills;
- Using the 3ds Max 2011 Interface
- Creating rough shapes using primatives
- Polymodeling
- Boxmodeling
- Layers
- Makers Marks and Detailing
- Placement Tool System
- Integration of placed parts
In addition you also get
- An additional two tutorials
- All the max files
- Explainations on how to create a sub 5000 polygon version of the minigun
- How to use photometric lighting systems for rendering in Mental Ray
- How to set Gamma correctly for Mental Ray and Photometric Lighting
- How to export for Keyshot
- Importing into Keyshot
- Fast texturing in Keyshot
- Setting up Renders in Keyshot including DoF
- Setting up Turntable Renders in Keyshot
- How to make your model look awesome




