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..::handheld camera motion::..

Enlarge Screenshot Open the cameramotion_start.max file in the resources file. Here we have a basic dynamics setup to follow with our camera, which is already included in the scene. Add a Dummy object to the scene and label it Dummy Camera. Create another one and label it Dummy Camera Target. Next we will add the random motion to the dummies to link the camera and camera target objects to.
Enlarge Screenshot Open the Function Curve Editor and navigate to the Dummy object’s Position Transform controller. Replace the existing controller with a Noise controller. Reduce the intensity by setting the X, Y and Z strength to 5, and the frequency to 0.02 to slow down the motion. Right-click the controller and select Copy, then Paste this controller into the Dummy Camera Target’s Position Controller. In this new Noise controller, set the Seed to 1 to get a different noise output.
Enlarge Screenshot At frame 0, link the camera and target to their respective dummy objects and play the animation to test. Finally, we need to animate the position of the camera target to focus on the scene; a nice way is to reframe (amend the position of the target) every 10 or 20 frames. Additionally, try animating the camera lens size to quickly zoom in and out of the scene; a fast zoom in (or out) over 5 or 10 frames gives a nice result.
Download the max file! Zip file to accompany.

..::quick tip::..

Instead of manually animating the target’s position, try using the motion capture controller to drive a dummy which the target is linked to, and then record the reframing in real time!

Initially published: 3D World magazine, Issue 66, July 2005.

Copyright © Pete Draper, July 2005. Reproduction without permission prohibited.

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