3D FUNDAMENTALS / 2011

An Introduction to 3ds Max for Game Developers

This tutorial introduces game developers to basic 3ds Max functions, including UI customization, file menu navigation, viewport manipulation, and object selection and hierarchy linking. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.