3D FUNDAMENTALS / 2011
An Introduction to 3ds Max for Game Developers
This tutorial introduces game developers to basic 3ds Max functions, including UI customization, file menu navigation, viewport manipulation, and object selection and hierarchy linking. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.