MATERIALS & RENDERING / 2012

3ds Max to Keyshot - a Fast and Simple Guide

A step-by-step guide to preparing a 3ds Max model for export to KeyShot by converting it to editable polygons, simplifying geometry, and applying materials. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.