VEHICLES & HARD SURFACE / 2014

40k Venerable Dreadnought Set – Part 30: Creating the banner

The video demonstrates creating a detailed, textured banner in 3ds Max, including modeling, shaping, and setting up a cloth simulation using the Garment Maker modifier. Part of The Dreadnought Tutorial, Chapter 2. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.