ENVIRONMENTS / 2020

Building a Bothy 2 Unwrapping in 3ds Max

Captain Blue walks through unwrapping a model in 3ds Max, using built-in tools to flatten UVs and adjust topology for realism and texture application. Part of Building a Bothy. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.