MATERIALS & RENDERING / 2011

Using Keyshot Part 1

A step-by-step introduction to using KeyShot with a mechanical model imported from 3ds Max, covering import, material assignment, and part grouping. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.