UNREAL ENGINE / 2017
Lighting and Decorating Unreal Engine 4 Levels with OlBlue Part 2
The tutorial demonstrates lighting and decorating a corridor level in Unreal Engine 4, focusing on proper lighting setup, wall textures, shadow placement, and environmental details. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.