
UNREAL ENGINE / 2017
Underground Compound : Workbench 4 creating and texturing realistic modular walls
The video demonstrates creating realistic modular walls in Unreal Engine 4 using a low-polygon asset built in 3ds Max, wrapped and textured with Quixel DDo. Part of Underground Compound. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEYCB Unreal Engine 4 - Timelapsed Underground Compound FPS Level Build Chapter 2 →


