VEHICLES & HARD SURFACE / 2019
The Mech Master Presents - Arnold Materials Worn Metals Large
A tutorial demonstrating how to create a procedural worn metal shader in Arnold with 3ds Max, using mix maps, curvature, noise, and surface effects to simulate rust and wear on metal surfaces. Historical software versions and interfaces may differ today.
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This is a historical lesson. The approach may still be useful, although software controls and versions have changed.