
UNREAL ENGINE / 2024
2024 Masterclass for UE5 – Part 3: Main
Cris walks through the third part of a level design process, focusing on creating a horror-themed environment with open, skyward spaces to evoke claustrophobia. He restructures the scene by removing unnecessary elements, integrates architectural assets from Soul City/Soul Cave, and builds a detailed, industrial setting with pipes, walls, and debris. Part of 2024 Masterclass.
Use this alongside your own project and pause whenever you need to try a step.
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