3D FUNDAMENTALS / 2017
Starting on an Iron Bridge game asset model in 3ds Max
The creator demonstrates initial modeling work for an iron bridge asset in 3ds Max, focusing on establishing scale and basic geometry based on real-world references and design principles. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.