VEHICLES & HARD SURFACE / 2011

Hard Surface Automotive Modeling in 3ds Max with Howard Lincoln - BMW S1000RR

Howard Lincoln wraps up his hard surface modeling tutorial for a BMW S1000RR in 3ds Max, emphasizing complex shape modeling and subdivision techniques, with a focus on clean topology and practical application for advertising or game development. Historical software versions and interfaces may differ today.

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This is a historical lesson. The approach may still be useful, although software controls and versions have changed.