
VEHICLES & HARD SURFACE / 2017
Creating a Game Asset End to End - Business Table
The creator builds a functional, visually styled game asset — a modern clinic table — in 3ds Max, covering modeling, material assignment, UV unwrapping, and integration into a project pipeline. Part of Game Asset Development. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
