VEHICLES & HARD SURFACE / 2017

Creating a Game Asset End to End - Business Table

The creator builds a functional, visually styled game asset — a modern clinic table — in 3ds Max, covering modeling, material assignment, UV unwrapping, and integration into a project pipeline. Part of Game Asset Development. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.