VEHICLES & HARD SURFACE / 2012

The RailGun Tutorials – Part 08: Application of materials

The creator demonstrates creating procedural materials in 3ds Max for a model, focusing on realistic metal textures with bump mapping, noise layers, and surface properties, then applies them to different parts of a gun model with variations in color and reflectivity. Part of The Railgun. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.