
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 01: Wall 1
The creator demonstrates simplifying and unwrapping a wall model in 3ds Max, removing unnecessary parts, organizing UV layout for game engine use, and preparing it for texture application. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 12: Rocks 1 →




