
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 17: The buttress
The video concludes the unwrapping and texturing of standard castle set assets, focusing on the buttress element and its integration into the scene. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 08: Tower top 1 →

