
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 06: Tower 2 and 3 and 4
The video demonstrates repairing modeling errors in three tower models and unwrapping them for texturing, with a focus on fixing topology issues and creating clean UV maps. Part of the Keep. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 17: The buttress →


