
3D FUNDAMENTALS / 2024
Lesson 3 of Core Module 1
The lesson covers creating and parameterizing materials in Unreal Engine, focusing on applying materials to a pillar mesh with outer and inner components, using procedural generation for the inner sphere, and demonstrating how material parameters allow dynamic control over visual properties like color and metallicity. Part of Core Module 1.
Workbench
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Make it yours
Use this alongside your own project and pause whenever you need to try a step.
UP NEXT IN THIS COURSELesson 2 of Core Module 1 →




