VEHICLES & HARD SURFACE / 2017

Creating a Game Asset End to End - A cool lamp

The creator walks through building a desk and floor lamp asset end-to-end in a game development environment, using existing library assets and modeling tools to create a realistic, modern office scene with functional lighting. Part of Game Asset Development. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.