ENVIRONMENTS / 2014

The Keep for 3ds Max – Part 13: Rocks 2

The tutorial covers UV unwrapping and texturing of a rock model in Blender and Photoshop, followed by using Endo and Doo to generate detailed textures including diffuse, normal, ambient, and specular maps. Part of the Keep. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.